I will not take full credit as a lot of code is heavily inspired by Guides online. I am showing these to prove that I have a good general understanding of how Graphics APIs are implemented and the common tongue for developing a game engine.
- Camera with ProjectionView
- Matrix based Meshes
- Load Shaders from a single file with #type separation (My addison)
- Uniform Map Optimization (My addison)
- Ambient Lightning
- Direct Lightning shadows
Big Thanks to Emil Ström for teaching me this